Back to Solutions and Descisions Overview

Scout Leadership Course Session Activity Notes


Session activity

Solutions and Decisions: Task 2 (Indoor)


Time to allocate for this activity

4 x 15 minute bases, following introduction


Resources required

Cue cards. See individual activity for resources.




Activity Notes

These activities are designed to give opportunities to identify tasks, individuals and groups in a problem solving environment. At each activity, the Patrol must nominate a leader before they are handed the cue card. The cue card gives all the information they need to get started on the task. An adult leader acts as observer to monitor the group, offering advice and guidance if the leader appears out of their depth or off-task. The observer will note the progress of the leader through the stages of solving the problem to report back later. All tasks require indoor space to run and some resources as detailed below:


The Haunted Campsite

Resources
One large piece of paper, coloured marker pens.

The task
Read the cue card about an exciting sounding campsite that has fallen on hard times. Create a poster to advertise the campsite.


Daily paper

Resources
A copy of a popular State newspaper.

Preparation
None required - this task should work with any broadsheet.

The task
The Patrol must organise themselves to answer 10 questions in the time allowed - the answers are in the newspaper supplied.

Leapfrog

Resources
Enough carpet tiles (or similar floor markings) for each Patrol member, plus 1.

Preparation
Lay the tiles or markers out evenly spaced in a straight line.

The task
The Patrol split in half and occupy a tile each, facing the empty centre tile. Only one Patrol member can occupy each tile. By "leapfrogging" over their colleagues or stepping forward to an empty tile, the Patrol must swap ends. A leapfrog can only be to an empty tile.

Graceful teams

Resources
Pens and paper if required.

Preparation
None.

The task
The Patrol learn or make up a grace to be used at a mealtime where each member learns and speaks one part in turn, without cue cards.